Please see below screenshot.
unity: 2019.3.0f1
URP: 7.1.5
Left 4 cubes: rendered with standard way.
Other cubes: rendered by BatchRendererGroup (Unity - Scripting API: BatchRendererGroup)
Unfortunately cubes rendered by BatchRendererGroup aren’t affected by ambient color.
In my lighting settings, environment lighting is configured to
Source: Color
Ambient color: red
So cubes should be red, but ignored.
Anyone know about it?
Firstly I thought it was ECS bug but I have found it was related with URP, not but ECS. Just happened with URP and BatchRendererGroup.
Reproduce project
https://file.globalupload.io/JT08E9ym12.zip
If I disabled URP, it works fine. I think this should be bug on URP.
Hybrid renderer don’t support URP yet, they focused on HDRP first.
I tested it. It’s caused by SRP Batcher. When I only disabled the SRP Batcher but also using URP, it was ok.
1 Like