Battle Royale Game Jam

Want to make a Battle Royale style game?

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Honestly… I kinda wanna do this.

Me, too! I’ve had a decent idea for a BR game for a while, but the multiplayer aspect is daunting.

If you don’t want to tackle networked multiplayer, why not local split-screen multiplayer for a 4-player battle royale?

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Good idea!

Unity’s high level networking API might surprise you. Only just recently got around to checking it out myself and it’s nowhere near as complex as some solutions are.

https://unity3d.com/learn/tutorials/s/multiplayer-networking

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Or you can just work through the manual pages to get you started → https://docs.unity3d.com/Manual/UNetSetup.html

Although there is this thread on reddit 6 months later, this is why we’re migrating from UNET to Photon.

It is a bit dated but highlights issues developers have experienced with UNET.

We have a solution we’re working on. We’ll do a closed beta in the spring. We used it to build, deploy and operate kazap.io in a couple of days (then a few more weeks of refinement work).