Battletank: Remix

Try the browser version here

What is it? Battletank is a wave survival shooter, made in unity in around a week. I’ve got most of the features I want in, next up is an art juiciness pass.

I made a simple sprite shadow script for the shadows which works pretty good IMO (might put up the code one of these days!) It uses a global sun setting, which is basically for shadow color, and shadow offset (with a depth modifier) - so it takes the sprite, offsets it, drops it down one layer from the origin, and recolors it (usually black with a low alpha).

Today I managed to get a barebones global hiscore in - unity will report your hiscore and if the server does a basic check and updates the global hiscore if appropriate.

My goal is more or less to complete a game, and hopefully monetize it at least a little eventually. I’m thinking free web version, with links to paid Android versions. I’ll eventually do a Wii U version as well. I’m trying to keep my focus tight and not give in to feature creep.

edit - updated with a better webpage and lots of tweaks, effects etc.

Today I updated the enemies - pretty much down to sound and making some death animations.

Looks good, that huge green crosshair is a pain in the butt though, can’t see much cause of it.

I really love playing it, however, a bigger screen would be nice. As I feel like I dont have enough space to move.
EDIT: with a bigger screen I mean more space to move :stuck_out_tongue:

Hey guys thought you might find this interesting - I’ve updated the webpage and revamped the game. This is my first real attempt at trying to integrate a page with a unity game, as opposed to say, just change the text and background color of the standard unity output. To make it even more fun I’ve got online high scores - unity will talk to the server and submit a score, the webpage will show the highest score, name, and the amount of times the game has been played by everyone (as well as the average score, weighted to the last ten games).

Still needs sound though.

Play it Here!

I think the tank is a bit smaller and the level a bit bigger since the first few builds - still a static screen, and still somewhat cramped (by design).