what’s wrong with the “depth” ?
var allSceneCameras : Camera = FindObjectsOfType(Camera) as Camera;
var currentImageNumber : int = 1;
var reorderedCameras : Array = allSceneCameras;
for (var i : int = 0; i < reorderedCameras.length; i++)
{
if (reorderedCameras*.depth <= reorderedCameras[0].depth)*
-
{*
_ reorderedCameras.Unshift(reorderedCameras*);_
_ reorderedCameras.RemoveAt(i+1);_
_ }_
_ }*_