BCE0019 Error

I am trying to check a variable from another script but it gives me an error saying that the variable that I am trying to check is not a member in UnityEditor.MonoScript. What is the problem here?

Script:

#pragma strict

public var BulletPrefab : Rigidbody;
public var barrelEnd : Transform;
var Pos1 : Vector3;
var Pos2 : Vector3;
var CanShoot = true;
var SMG : GameObject;
var IsWalking = false;
var Aim = false;
var ReloadScript : MonoScript;


function Update () {



Screen.lockCursor = true;



if(IsWalking == true){




SMG.animation.Play("Walk_SMG");



}

else


if(IsWalking == false){


 SMG.animation.Stop("Walk_SMG");


}


if(Input.GetButton("w")){

 CanShoot = false;


  if(Aim == false){
 IsWalking = true;

  }

}


else

if(Input.GetButton("a")){

 CanShoot = false;
if(Aim == false){
 IsWalking = true;

 }

}

else
if(Input.GetButton("s")){

 CanShoot = false;

if(Aim == false){
 IsWalking = true;
}

}
else
if(Input.GetButton("d")){

 CanShoot = false;
 if(Aim == false){
 IsWalking = true;
   }


}
else

if(!Input.GetButton("w")){

 CanShoot = true;


 IsWalking = false;


}
else
if(!Input.GetButton("a")){

 CanShoot = true;


IsWalking = false;


}

else

if(!Input.GetButton("s")){

 CanShoot = true;


IsWalking = false;


}
else

if(!Input.GetButton("d")){

 CanShoot = true;

IsWalking = false;



}










if(Input.GetButton("Fire2")){


transform.localPosition = Pos2;

Aim = true;
IsWalking = false;






}



if(!Input.GetButton("Fire2")){


transform.localPosition = Pos1;

Aim = false;


}






    if(Input.GetButtonDown("Fire1")){
    
        if(ReloadScript.AmmoInClip > 0){
        var BulletInstance : Rigidbody;
        BulletInstance = Instantiate(BulletPrefab, barrelEnd.position, barrelEnd.rotation);
        BulletInstance.AddForce(barrelEnd.forward * 8000);
        }
        
        
        else
        
        if(ReloadScript.AmmoInClip == 0){
        
         Debug.Log("Magazine is empty");
        
        
        
      }    
        
 
   }
    
    
}

MonoScript is an editor class and not what you want to use to refer to another of your scripts. If your other class is attached to a game object, and if you are initializing variables by dragging and dropping them in the Inspector, then you want to us the name of your script here. Let’s say the script is called “Reload”. You would do:

var reload : Reload;

Then you would drag and drop the game object with the Reload script attached onto this variable in the inspector. You would then call it:

if(reload.AmmoInClip > 0){