BCE0019: 'height' is not a member of 'UnityEngine.Collider'.

Can anyone explicitly typecasting this for me to use it as referance. This is rigidcontroller.js. file. Error at ‘height’ and ‘radius’ when I try to build on Android

@script RequireComponent(Rigidbody, CapsuleCollider)

function Awake (){
rigidbody.freezeRotation = true;
rigidbody.useGravity = false;
myTransform = transform;
mainCameraGO = gameObject.FindWithTag(“MainCamera”);
weaponCameraGO = gameObject.FindWithTag(“WeaponCamera”);
rayDistance = collider.height * .5 + collider.radius;
playerWeapons.animation.wrapMode = WrapMode.Loop;
}

height is a member of CapsuleCollider. But the generic property collider is of type Collider. You have to cast it to CapsuleCollider prior to accessing its variables.

In C#, you would do:

void Awake()
{
    // ...
    CapsuleCollider capsule = (CapsuleCollider) collider;
    // or even safier
    CapsuleCollider capsule = GetComponent<CapsuleCollider>();

    // then check it, and access it
    if (capsule)
    {
        rayDistance = collider.height * 0.5f + collider.radius;
    }
}

So in UnityScript it should look like:

function Awake()
{
    // ...
    var capsule : CapsuleCollider = collider as CapsuleCollider;
    // or even safier
    var capsule : CapsuleCollider = GetComponent.<CapsuleCollider>();

    // then check it, and access it
    if (capsule)
    {
        rayDistance = collider.height * .5 + collider.radius;
    }
}

Note: only one of the alternative to get the component.