BCE0019: 'velocity' is not a member of 'UnityEngine.Object'

I wrote this in Unity for PC and it worked fine. But now that I’m working with Unity iPhone I get this error.

This is the code is was mad about

var bomb: Rigidbody ;
private var timer = 0.0;
var Interval = 3;
var Vel = 1;
var Shot : AudioClip;

function Update () {
		timer += Time.deltaTime;
		if (timer > Interval) {
			timer = 0.0;
			clone = Instantiate(bomb, transform.position, transform.rotation);
			clone.velocity = transform.TransformDirection (Vector3(0,-1,0) * Vel);
			audio.clip = Shot;
			audio.Play();
	}
}

you need to cast it correctly or access the right component, Unityscripts automagic only exists on Unity 2.x on the desktop

velocity would be a field of a rigidbody, so get the rigidbody of it or check whats going wrong

how would you cast it for Unity iPhone?

you were right. Velocity is what’s messing with this. If I remmed this out the code got no errors. Any idea how i can still use velocity?

get the game objects (cast it to be a game object, otherwise its only UnityEngine.Object and will not work with you at all) rigidbody and access the velocity on it

var clone : GameObject = Instantiate(bomb, transform.position, transform.rotation);

var clonesRb : Rigidbody = clone.GetComponent(Rigidbody);

if(clonesRb) { clonesRb.velocity = ... ; }

[EDIT: thx dreamora for correction]

that makes no sense at all as what you instantiate is either a gameobject or a prefab normally not a rigidbody or a single component at all