#pragma strict
private var hasAxe : boolean = false;
var anim = Animator;
private var canSwing : boolean = true;
private var isSwinging : boolean = false;
var swingTimer : float = 0.7;
var Idle : int = Animator.StringToHash(“Idle”);
public var controller : CharacterController;
private var playerGUI : PlayerGUI;
function Start()
{
controller = GameObject.Find(“First Person Controller”).GetComponent(CharacterController);
playerGUI = GameObject.Find(“First Person Controller”).GetComponent(PlayerGUI);
anim = GetComponent(“Animator”);
}
function Update()
{
//If we aren’t moving and if we aren’t swinging, then we idle!
if(controller.velocity.magnitude <= 0 && isSwinging == false)
{
anim.SetTrigger (Idle);
GetComponent.<Animation>().Play("Idle");
GetComponent.<Animation>()["Idle"].wrapMode = WrapMode.Loop;
GetComponent.<Animation>()["Idle"].speed = 2;
}
//If we're holding shift and moving, then sprint!
if(controller.velocity.magnitude > 0 && Input.GetKey(KeyCode.LeftShift))
{
GetComponent.<Animation>().Play("Sprint");
GetComponent.<Animation>()["Sprint"].wrapMode = WrapMode.Loop;
}
//WOODCUTTING SECTION
if(hasAxe == true && canSwing == true)
{
if(Input.GetMouseButtonDown(0))
{
//Stamina reduction applied to the PlayerGUI script
playerGUI.staminaBarDisplay -= 0.1;
//Swinging animation
GetComponent.<Animation>().Play("Swing");
GetComponent.<Animation>()["Swing"].speed = 2;
isSwinging = true;
canSwing = false;
}
}
if(canSwing == false)
{
swingTimer -= Time.deltaTime;
}
if(swingTimer <= 0)
{
swingTimer = 1;
canSwing = true;
isSwinging = false;
}
}
why i get this error?