function Start(){
TurnManagerGO = GameObject.Find(“TurnManager”);
}
function OnGUI () {
var Temp = TurnManagerGO.GetComponent(TurnManager);
var ALH = new List.<GameObject>();
ALH = Temp.ActionList;
var ALHS = GameObject;
for(var i = 0; i < ALH.Length; i++){
ALHS = ALH*;*
}
}
BCE0022: Cannot convert ‘UnityEngine.GameObject’ to ‘System.Type’.
the problem line is ALHS = ALH*;*