New to programming so sorry if this is simple. I am trying to use a textmesh code to edit a 3D text in game. basically what i have done is assigned an invisible integer as its health, that integer is sent to a string so i can use that string to edit the 3D text (hopefully that makes sense)
Here is my code.
#pragma strict
var Militia : GameObject;
var hp : GameObject;
var cube : GameObject;
var trigger : GameObject;
var red_hp : int = 100;
var red_range : boolean = false;
var hp_value : String ="";
var hp_real : TextMesh;
function Start ()
{
Militia.SetActive(false);
hp.SetActive(false);
red_range = false;
}
function Update ()
{
if(Input.GetKeyUp(KeyCode.F))
{
if(red_range == true)
{
red_hp = red_hp - 25;
hp_value= red_hp.ToString();
GetComponent(hp_real).text = hp_value; << Error is here
if (red_hp <=0)
{
Destroy (cube);
Destroy (Militia);
Destroy(hp);
}
}
}
}
function OnTriggerEnter (trigger : Collider)
{
Militia.SetActive(true);
hp.SetActive(true);
red_range = true;
}
function OnTriggerExit (trigger : Collider)
{
if (red_hp >=0)
{
Militia.SetActive(false);
hp.SetActive(false);
red_range = false;
}
}
Any help will be appreciated
Thanks