BCE0031: Language feature not implemented

Hey everyone! I am having a lot of problems trying to get this to work. Basically I have made a RayShoot script and am trying to get Muzzle Flash working for my gun. Everytime I try to run the code I get an error:

"Assets/Scripts/RayShoot.js(65,34): BCE0031: Language feature not implemented: Ambiguous(Void Emit(), Void Emit(Int32), Void Emit(Vector3, Vector3, Single, Single, Color), Void Emit(Vector3, Vector3, Single, Single, Color, Single, Single)).

This is only a portion of my script. This is the error which it is pointing out:

function MuzzleFlashShow (){
	if(muzzleFlashTimer > 0){
		muzzleFlash.Emit = false;
		light1.active = false;
		light2.active = false;
		light3.active = false;
	if(muzzleFlashTimer == muzzleCooler){
		muzzleFlash.transform.localRotation = Quaternion.AngleAxis(Random.value * 360 * MuzzleSpeed , Vector3.forward);
		muzzleFlash.Emit = true;
		light1.active = true;
		light2.active = true;
		light3.active = true;

It is the: “.Emit” which is causing the problem but in order for the Muzzle Flash to show when it fires I have to have the .Emit. BTW I am following a guy doing a tutorial, he says that you have to have the .Emit instead of the .emit. I have tried the lowercase .emit, it works but even when I am not firing, the lights and Muzzle Flash seem to go off.

If anyone can help me, then it would be a great help :slight_smile:

  • George

Hi georetro,

I am thinking that Emit wants to be “called,” i.e.: .Emit(), instead of being assigned-to: .Emit = false.

See docs here: http://docs.unity3d.com/Documentation/ScriptReference/ParticleEmitter.html