I am going through a Unity3d book for beginners and I came accross something that I can't figure out. I recieve 2 errors when trying to run my game -
BCE0044: expecting }, found 'class' alond with BCE0044: expecting EOF, found 'Card'
Here is my script -
var cols:int = 4;
var rows:int = 4;
var totalCards:int = cols*rows;
var matchesNeededTOWin:int = totalCards * 0.5;
var matchesMade:int = 0;
var cardW:int = 100;
var cardH:int = 100;
var aCards:Array;
var aGrid:Array;
var aCardsFlipped:ArrayList;
var playerCanClick:boolean;
var playerHasWon:boolean = false;
function Start ()
{
playerCanClick = true;
acards = new Array();
aGrid = new Array();
aCardsFlipped = new ArrayList();
BuildDeck();
for(i=0; i<rows; i++)
{
aGrid *= new Array() ;*
*for (j=0; j<cols; j++)*
*{*
*var someNum:int = Random.Range(0,aCards.length);*
_aGrid *[j] = aCards[someNum];*_
_*aCards.RemoveAt(someNum);*_
_*}*_
_*}*_
_*}*_
_*function OnGUI () {*_
_*GUILayout.BeginArea (Rect (0,0,Screen.width,Screen.height));*_
_*BuildGrid();*_
_*GUILayout.EndArea();*_
_*print("building grid!");*_
_*}*_
_*function BuildGrid()*_
_*{*_
_*GUILayout.BeginVertical();*_
_*GUILayout.FlexibleSpace();*_
_*for(i=0; i<rows; i++)*_
_*{*_
_*GUILayout.BeginHorizontal();*_
_*GUILayout.FlexibleSpace();*_
_*for(j=0; j<cols; j++)*_
_*{*_
<em>_var card:Object = aGrid *[j];*_</em>
<em>_*if(GUILayout.Button(Resources.Load(card.img),*_</em>
<em>_*GUILayout.Width(cardW)))*_</em>
<em>_*{*_</em>
<em>_*Debug.Log(card.img);*_</em>
<em>_*}*_</em>
<em>_*}*_</em>
<em>_*GUILayout.FlexibleSpace();*_</em>
<em>_*GUILayout.EndHorizontal();*_</em>
<em>_*}*_</em>
<em>_*GUILayout.FlexibleSpace();*_</em>
<em>_*GUILayout.EndVertical();*_</em>
<em>_*}*_</em>
<em>_*function BuildDeck()*_</em>
<em>_*{*_</em>
<em>_*var totalRobots:int = 4;*_</em>
<em>_*var card:Object;*_</em>
<em>_*for (i=0; i<totalRobots; i++)*_</em>
<em>_*{*_</em>
<em>_*var aRobotParts:Array = ["Head", "Arm", "Leg"];*_</em>
<em>_*for (j=0; j<2; j++)*_</em>
<em>_*{*_</em>
<em>_*var someNum:int = Random.Range(0, aRobotParts.length);*_</em>
<em>_*var theMissingPart:String = aRobotParts [someNum];*_</em>
<em>_*aRobotParts.RemoveAt(someNum);*_</em>
<em>_*card = new Card("robot" + (i+1) + "Missing" + theMissingPart);*_</em>
<em>_*aCards.Add(card);*_</em>
<em>_*card= new Card("robot" + (i+1) + theMissingPart);*_</em>
<em>_*aCards.Add(card);*_</em>
<em>_*}*_</em>
<em>_*}*_</em>
<em>_*class Card extends System.Object*_</em>
<em>_*{*_</em>
<em>_*var isFaceUp:boolean = false;*_</em>
<em>_*var isMatched:boolean = false;*_</em>
<em>_*var img:String;*_</em>
<em>_*function Card()*_</em>
<em>_*{*_</em>
<em>_*this.img = img;*_</em>
<em>_*}*_</em>
<em>_*}*_</em>
<em>_*```*_</em>
<em>_*<p>From what I have read on other posts I either have to many '}' or not enough, but I don't think that is the case here since I have 2 open and 2 closing.</p>*_</em>
<em>_*<p>If I could get some help with this I would appreciate it very much!</p>*_</em>
<em>_*<p>Thanks</p>*_</em>