if( muzzleFlashTimer > 0) {
muzzleFlash.emit = false;
Lights1.active = false;
Lights2.active = false;
Lights3.active = false;
}
if( muzzleFlashTimer > 0) {
muzzleFlash.emit = false;
Lights1.active = false;
Lights2.active = false;
Lights3.active = false;
}
function MuzzleFlash(){
if( muzzleFlashTimer > 0) {
muzzleFlash.emit = false;
Lights1.active = false;
Lights2.active = false;
Lights3.active = false;
}
if( muzzleFlashTimer == muzzleFlashCooler){
muzzleFlash.transform.localRotation = Quaternion.AngleAxis(Random.value * 360 , Vector3.forward);
muzzleFlash.emit = true;
Lights1.active = true;
Lights2.active = true;
Lights3.active = true;
}
}