#pragma strict
var forward : KeyCode;
var left : KeyCode;
var right : KeyCode;
var thrust : float = 10;
var shipType : Rigidbody2D;
function Start () {
shipType = GetComponent.<Rigidbody2D>();
}
function Update () {
{
if (Input.GetKey(forward))
{
shipType.AddForce(transform.up * thrust);
}
}
Hi guys, fairly new to Unity and JS so bare with me. I’m a tad confused because I’m being thrown this error yet, I can’t seem to see what I’ve done wrong?
And also, would that be the correct way to add force to a Sprite through means of a 2D game, as what I’ve read on previous threads has been slightly unclear.
Thanks for any help!