BCE0044: unexpected char: 0xFEFF. error

#pragma strict
var fireballbullet : Transform;

function Start () {

}

function Update ()
{

if (Input.GetKeyUp(“e”))
{
var bulletfire = Instantiate (fireballbullet,GameObject.Find(“bullet_SpawnPoint”).transform.position,Quaternion.identity);
bulletfire.rigidbody.AddForce(transform.forward *500);
}
}

Delete the spaces after the last “}”. Or alternatively, rewrite the script (not copy-paste), because you’ll copy the “0xFEFF character” that is causing the problem.

In my case, I had removed my files from a folder and put into the project base folder, then after Unity crashed (yeah) I re-opened my project and got everything imported again, then… it works!

Not really a good help but solved my problem.