bcl.exe error: Invalid value reference from metadata when compiling burst AOT.

We are building player with com.unity.burst@1.4.8 on Mac with M2 silicon, XCode 15.0.1.
Here is the error message.

This error only occurs on iOS building process, Android and Standalone Windows can be built without this error.

Error can occurs if –debug=Full parameter was added to the arguments of bcl.exe, but –debug=LineOnly or --debug=None would works.

How can I solve this problem? I’m looking forward to your reply! Thanks!

Hi, thanks for reaching out. Can you try building with a newer version of Burst (1.8.12)? There have been quite a few iOS changes and fixes since 1.4.8.