It would be nice to be able to add multiple SSAO passes in the Render Pipeline Asset Renderer. So that we can put different values for each pass. Because I use the first pass with very long distance and low intensity, to create an “indirect lighting” effect when characters are close to walls, as if they are blocking bounced lighting in the shade. But this leaves me without the ability of using the Ambient Occlusion pass for contact shadows simulation and stuff like that.