Beast is an advanced tessellation shader integrated into Unity’s Standard shader and offering:
• Four type of tessellation:
Fixed
Distance Based
Edge length
Phong
• Supporting of lightmapping and global illumination.
• Fully compatible with Unity’s post processing and image effects.
• Faster shadow caster pass with controllable tessellation LOD.
Well, don’t want to be too specific, but, some kind of detail shader for surfaces that give great depth (or height) perception quality. (something similar to POM or maybe high tessellation on small scale)
There goes not being too specific
(My second guess would be dynamic snow accumulation on surfaces, but doesn’t seem like it by the image)
Given that it is coming from you it must be a shader. And given the name it must be a beast of a shader. Seeing the incredible high detail in that snow something tessellating with nice other features, some universal shader package?
Looks like a system to allow surface deformation. Would be fantastic to have tire tracks in soil, foot steps in snow, mortar holes in concrete etc.
Now that would be a beast of an asset, and one I hope you unleash.