Beast Ambient Occlusion Baking

I am currently making a mobile game for my final programming assignment.
Is it possible to get Beast to only bake the Ambient Occlusion, nothing else?
The reason I want this is because I would like to be able to switch lights on and off at runtime.

Thanks.

P.S. I have already done a Google search, but found nothing useful.

How about disabling all of your lights or changing your lights’ shadows to realtime only before baking? Or am I misunderstanding your question?

I have tried that but it still bakes the light onto the scene.
Oh well, looks like I am going to have to deal with having static lights.

That’s strange. Changing my lights to realtime only prevents them from being used when baking lightmaps. I’ve tried point light, spot light, and directional light. Maybe there’s a setting I’m overlooking. Are you using any non-standard light assets or light scripts?

The lighting is all standard.
However, I have found that using fog gives the effect that I was after.

Thanks chrisso for your help.

I think setting your scene’s ambient to 1, removing all lights, turning ambient occlusion to 1 with all other features disabled should create the effect you want.