I noticed beast breaks batching and am looking for a workaround.
Here is the scenario: I set all objects static, bake the lighting then set them back to non static and prefab them The idea here is to use beast to light individual buildings where I don't really care about their inter-bouncing Now before baking, the buildings were non static and only caused 1 draw call because they all shared the same material and texture atlas. After baking, I switched them back to non-static and now 20 draw calls !
here is the project http://www.4shared.com/file/iTTydFWO/beast_breaks_batching.html