Beast bug in Unity 3 Beta 4 with the sewer project ?`

I tried to add a beast lightmap to the sewer project from the unity homepage.

(I don’t know how to use images in this forum system, therefore they aren’t ordered.)

The result of the beast bake session looks like picture 1 seen from a certain corner of the sewer map.

I marked the sewer mesh objects before like in picture 2 and made them static.

Without beast lightmapping the corner of the sewer map looks like in picture 3.

Picture 1 shows strange rectangular shaped lighting. Is that a bug or a feature :slight_smile: ?



You need to assign new shaders to the lightmapped objects in that scene. So for instance the walls use “Legacy/Lightmapped/Specular”… just change that to use Specular. Once you change all the shaders to not use Legacy Lightmap shaders it should work.

You might also need to generate Lightmap UVs for some of the geometry as not all of it is lightmapped in the original scene.

I changed the shaders to specular → no positive effect. The rectangular shapes are still visible in the scene.

Hm … how can I post process the scene to generate Lightmap UVs ?

Could someone modify the sewer scene with beast lightmapping, please?