Beast Crashed (3.4)

Ran beast on a scene in my game and it crashed,
wasn’t watching to see if it was memory related as it seems it was before.

Maybe you can file that as a bug report. I personally haven’t tried the beast light mapping yet.

It is working fine for me.

Just curious, but what is the “beast”?

The builtin Lightmapping middleware

Sure, good idea, but it never goes anywhere the project is too large to send
and trying to cull it down never works.