I am not sure if anybody else seen this as a problem. In one complicated scene, if I rebake any of the objects in the scene, it deletes the maps that has already been baked. Which means that I have to bake everything in the scene at once. So I did that, and since the scene was so complicated, it crashed after the 94th’s lightmap.
So my question is how can you use beast lightmap in a very complicated one scene?
I have the same problem. My scene is complex and lightmap resolution is very high. It always crashes in the end. I cant use lightmap piece by piece because new lightmapping overrides the old one. Already lightmapped objects lose their lightmap textures.
have anybody else find this as a problem? I have also increased my ram in my computer, from 6G to 12G, that didn’t work, it use about 2G more than before, but everytime I open the screen from sleep state, after like 1-2 mins, it crashes the computer.
Yeah, but they were talking about how it can support up to 256 texture lightmaps, problem is I can’t even bake up to 256 texture lightmaps, because it just crashes everytime.