Is it possible to have a Beast lightmapped model which also shows realtime vertex lighting from a point light?
Whichever shader I use, my Beast-lightmapped model remains unlit by the realtime point light in my scene.
Is it possible to have a Beast lightmapped model which also shows realtime vertex lighting from a point light?
Whichever shader I use, my Beast-lightmapped model remains unlit by the realtime point light in my scene.
Ah, works now! I just selected the standard Diffuse shader for my geometry and rebaked the Light Map. Also made sure the point light was set to Realtime Only. Now I have lightmapped shadows and a realtime light ![]()
Unfortunately the point light has to be set to 'Important' (i.e. pixel light). This doesn't work on older devices (3G)....
– Recluse