Hello,
I’m using this shader to create a blending effect between different types of gravel. My problem is that when Beast Lightmapper is applied to the level object the shader no longer functions and the surface defaults back to the first texture applied out of the four in the material (Tex1, Tex2,Blend layer + bump). The image below shows my dilemma.
I don’t yet have enough knowledge of shaders to jump into it and figure out where the lightmap is applied but if one of you can help me out I’d be eternally grateful!
Cheers,
Ed.