beast lightmapper ignores the point light culling mask

I have a scene in which im adding about 50 point lights, i want them to light only the buildings and occulude the terrain, for the point lights , i set the culling mask to “buildings” only, when I bake the scene, the lights show up on both terrain and building, anyway to let beast know this before i bake the scene

I guess I’ll have to open the image up in Photoshop and manually edit the colors unless someone else has a different suggestion

I´ve got the same problem. Any ideas on that?

Could try selecting the geometry you want to bake (IE not the terrain) and use the bake selected option