Beast Lightmapper won't work....

Hi can some on help me, when i try to bake the whole scene it says

UV set on alphas is incorrect. Lightmapper needs UVs inside the (0,1)x(0,1) space. UnityEditor.DockArea:OnGUI()

Beast error: 11: Job Execution Failure

UnityEditor.DockArea:OnGUI()

NullReferenceException: Object reference not set to an instance of an object UnityEditor.ListViewShared.HasMouseDown (UnityEditor.InternalListViewState ilvState, Rect r, Int32 button) (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/GUI/ListView.cs:569) UnityEditor.ListViewShared.HasMouseDown (UnityEditor.InternalListViewState ilvState, Rect r) (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/GUI/ListView.cs:564) UnityEditor.ListViewShared+ListViewElementsEnumerator.MoveNext () (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/GUI/ListView.cs:757) UnityEditor.ConsoleWindow.OnGUI () (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/ConsoleWindow.cs:422) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)

i had the same problem for 2 days and even i've upgraded to Windows 7 my project wasn't working so i deleted part by part my project and saw that my 3d text the problem was. just delete it and maybe it will work for u. sorry for my bad english but i am dutch and 15 years old and my english is not perfect. Good luck