Beast lightmapping and transparent shader

Hi,

I think it's related somehow to the following question

I tried to bake a model with a transparent shader, and beast did apparently ignore it totally and my model ( It was set as static) was thereafter just plain invisible and impossible to get back, if I selected it I could see the mesh hilited but not the shader.

Is it possible for beast to bake light passing thru transparent shaders? is there an tricks I need to be aware?

thanks for your help,

Jean

See this, it might help: http://answers.unity3d.com/questions/43427/can-transparent-textures-be-lightmapped/43558#43558