Hi All,
I am getting black lines where objects intersect when baking lightmaps with Beast. Is there any way to avoid this besides combining the meshes? I thought “edge dilation” would do the trick and am using a BeastSettings.xml. To me it appears changing the edge dilation value does nothing at all - is this currently broken? (I’m on Unity 3.5.1 Pro). I also see no changes if I change the bgColor attribute in the same section. What are valid values for that?
The image is baked using no Ambient Occlusion btw. It’s just two hi-poly objects without any textures etc, but they are properly UVed. The seams come from texture interpolation of the dark shadowy parts where objects are intersection. What I basically need would be the light colour to go on for a few pixels - exactly what I though edge dilation would do.
The problem gets worse if I reduce lightmap resolution and the lines get finer if I increase it, but an even higher resolution is not really an option.
[731-Screen+Shot+2012-04-23+at+12.14.33.png|731]