is this possible ?
1 Answer
1Just use the lightmaps with a legacy lightmap shader, in the lightmap channel, unless you have some other shader available that uses lightmaps.
is this possible ?
Just use the lightmaps with a legacy lightmap shader, in the lightmap channel, unless you have some other shader available that uses lightmaps.
I imagine that is doable via script to covert them in masses?
– XinWould also need to copy the lightmaps out as well,Cos they get replaced every time a new bake is initialised
– Xin