Beast lightmapping - How to bake objects and use them with their lightmaps in a different scene?

is this possible ?

1 Answer

1

Just use the lightmaps with a legacy lightmap shader, in the lightmap channel, unless you have some other shader available that uses lightmaps.

I imagine that is doable via script to covert them in masses?

Would also need to copy the lightmaps out as well,Cos they get replaced every time a new bake is initialised