Has anyone else noticed that the beast lightmapping seems to be much worse in Unity 4.0 than in 3.x? Here is a lightmap from 4.0 compared to 3.5 (I am on a Mac).
Beast Lighting in 4.0
Beast Lighting in 3.5
Has anyone else noticed that the beast lightmapping seems to be much worse in Unity 4.0 than in 3.x? Here is a lightmap from 4.0 compared to 3.5 (I am on a Mac).
Beast Lighting in 4.0
Beast Lighting in 3.5
I’m not sure if this is related but I’m getting a serious bug with lightmap atlasing in Unity 4.0. See my question here.
Maybe check that your lightmap UVs are ok? Are you making your own lightmap UVs or letting Unity generate them for you?