Beast Lightmapping issue - forward vs. deferred rendering

Hi everyone

I have a problem that I think you might be able to help me out with…

I am working on a simple apartment that I want to use a First Person Controler in.

I have all geometry and controllers up and running and have been hard at work at lightmapping for the last days.

This is were I run into problems. I am using Beast with Global Illumination and have been working on tweaking it to get the look i want.

So far I have set up one directional light. When I bake the scene it looks ok, but several places I am not happy with the lighting - so I started adding spotlights and pointlights.

I would like to do a complete bake (no realtime shadows as I don’t need them) - but i need shadows from both the directional light as well as point lights and spotlights…… but if i do the bake in forward rendering I can’t see the shadows from point and spotlights - and the shadows don’t bake. And if I do the bake in deferred rendering - the point and spotlights are just plain ignored by the baking process……… What am I doing wrong? Everything is marked as static, so that should be good to go…

What am I doing wrong here?

I would like to use Forward Rendering as I need AA.

Hope my question doesn’t sound too confusing:-)

Best

LaMeller

I am currently struggling with this issue, have you been able to find an answer yet?