Hello everyone,
please can anyone enlight me how it is with beast lightmaps size? Can size of lightmaps be changed from default 1024 to some oher? Othervise beast produce many maps… Can this be avoided to set larger map size? If so where to do so.
Or is there some more technical article on topic to study from?
Thank you.
There’s LightmapEditorSettings.maxAtlasWidth/Height available from scripting.
Thank You,
will there be some clickable support for this right in editor in future? I think more pepople will be glad for it.
Terrain lightmap size is explicitly set in the lightmap Object pane when you have the terrain selected.
I got tripped up, though, because you may have to manually select the baked lightmap in the project view and set the texture resolution on the importer and reimport to get your full texture size. Also, 4096 terrain lightmaps are broken and don’t bake in 3.0f5.
The lightmap sizes for other objects are determined automatically based on the resolution of textels per world unit you choose in the lightmap settings. Lower resolution means fewer lightmaps.