Beast lightmaps too bright when imported from another computer

Hi there,

When importing Beast lightmaps from one computer to another they become too bright, as if they have been created with double light intensity. This is not happening in the computer where the lightmaps have been generated (they look as they should there), and we are working with the exact same project and unity versions.

Any clues?

Thank you

Just a shot in the dark, could the render settings from one scene to another be different?

Screenshots or it didn't happen.

As I was telling spree, did some additional tests and figured out that one has to export/import as unity package for it to work properly (go figure).

export/import as unity package as opposed to simply copy the files in the folder

3 Answers

3

Maybe it's just the monitor? ;)

lol... nope :) Did some additional tests and figured out that one has to export/import as unity package for it to work properly (go figure). Now I just want someone to explain why...

Which files did you copy? Just the Textures? Maybe when you manually copy and assign them it uses different shaders?

My guess would be that the lights that are generating the light map are still lighting the scene dynamically, which when added to the light maps gives the scene a "too bright" look.

Thanks Tetrad, but no lights were in the scene. Check my comments above.

Make sure your material colors are the same.

Was having the same issue - Art computers were seeing it fine (materials were mid grey), developer’s computers were seeing it overblown (material colors were white).

"asked april 15th"

I responded because it was recently reproducible in 3.5.6 and did not see this answer.