Beast maps size question

I know the size (resolution) for the terrain maps in Beast lightmapping tool can be changed from 64 to 4096.
But all the other maps seem locked to 1024, if you see the array of maps after baking you see one single map in the size you set for the terrain and the rest of maps always 1024x1024 pixels.
Is there a way to change this?

http://forum.unity3d.com/threads/63725-Beast-Lightmaps-Size

there is also another thread somewhere with a script. Use the search function.

I am trying to use the code from robert(Unity):

using UnityEditor;

public class MaxAtlasSize : EditorWindow
{
int[ ] kSizeValues = { 512, 1024, 2048, 4096 };
string[ ] kSizeStrings = { “512”, “1024”, “2048”, “4096” };

void OnGUI()
{
LightmapEditorSettings.maxAtlasHeight = EditorGUILayout.IntPopup(“Max Atlas Size”, LightmapEditorSettings.maxAtlasHeight, kSizeStrings, kSizeValues);
LightmapEditorSettings.maxAtlasWidth = LightmapEditorSettings.maxAtlasHeight;
}

[MenuItem(“Utilities/Max Atlas Size”)]
static void Init()
{
EditorWindow window = EditorWindow.GetWindow(typeof(MaxAtlasSize));
window.Show();
}
}

But it doesn’t work. I want to use maps smaller than 1024. The case is that code shows the “Utilities/Max Atlas Size” menu item but not the size values and I can’t set the different map sizes.

For more than 1024 it is working right… Just baked one 2048 with Max Atlas Size set to 4096… I had Lightmap Editor opened. Not tested on smaller sizes.
BTW: Thanks for script… for proper function you must make it C# and place it in Editor folder… But I suppose you know that.
Max Atlas Size Script + Thread

Also please, can anyone refer to some online beast documentation? Mainly for settings if I want to use xml configuration… I’d like to know that… (how to change filters, sampling, AA etc.) it can be unofficial one I dont mind and want to read badly… :slight_smile: