Beast - Point cloud baking feature

Hi all,

I was wondering if the beast point cloud baking feature is directly or indirectly supported in Unity 3 Pro. I tried to search for it but without success.

From what I remember is that Point clouds allow indirect lighting to be baked into volumetric forms that would project the baked indirect maps onto dynamic (moving) objects and this giving a sence of realtime GI ( plus the realtime dirct lighting and shadowing) - Please correct me if I am wrong.

If the above is true, is there any hope of implementing this feature in any upcoming Unity 3.x releases?

Thanks

Its not supported at the time.
Hope it gets added in future 3.x Pro releases indeed