Beast is an advanced tessellation shader integrated into Unity’s Standard shader and offering:
• Four type of tessellation:
Fixed
Distance Based
Edge length
Phong
• Supporting of lightmapping and global illumination.
• Fully compatible with Unity’s post processing and image effects.
• Faster shadow caster pass with controllable tessellation LOD.
v2019.2
• By customers request restored feature to recalculate Normals and Tangents.
v2019.1
• Shaders are Curved World compatible. Check “Integration_CurvedWorld” file.
• Updated for Unity 2017.4 and Unity 2018.2
• Plugin can be placed anywhere inside project and does not require specific installation location.
• Reduced keywords
• Removed recalculation of normals and tangents.
v2018.1
• Unity 2018.1 compatible
v2017.6
• Unity 5.6 compatible
• Normal recalculation (like tangent) now is optional.
• Added ‘Image Effect Quality’ parameter for optimizing tessellation calculation within image effects rendering.
• Added solution for generating mesh with averaged normals for reducing edge cracks in vertex displace.
v2017.5
• Added Phong tessellation
• Tangent recalculation now is optional
v2017.4
• Added GI support
v2017.3
• Improved tangent calculation
• Added option for debugging shader generated normal and tangent.
v2017.2
• Compatible with Unity 5.4 and 5.5
• Added shadow caster LOD option for reducing tessellation factor inside shadow pass (mostly high tessellation is not necessary and visible inside shadow).
Well, don’t want to be too specific, but, some kind of detail shader for surfaces that give great depth (or height) perception quality. (something similar to POM or maybe high tessellation on small scale)
There goes not being too specific
(My second guess would be dynamic snow accumulation on surfaces, but doesn’t seem like it by the image)
Given that it is coming from you it must be a shader. And given the name it must be a beast of a shader. Seeing the incredible high detail in that snow something tessellating with nice other features, some universal shader package?
Looks like a system to allow surface deformation. Would be fantastic to have tire tracks in soil, foot steps in snow, mortar holes in concrete etc.
Now that would be a beast of an asset, and one I hope you unleash.