Beastmancer: a monster tamer tactical RPG

Hi

After experimenting with a lot of prototypes I decided to focus on this project: Beastmancer. In this game you are an adventurer in a fantasy world but instead of fighting directly, you capture monsters and make them fight for you in tactical turn based battles:

You can read more information about the game in this article: Announcing Beastmancer! news - IndieDB

You can also follow it in Twitter: x.com

Its a long road but I feel more confident after finishing Nomad Fleet.

Regards,
Jorge

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Made a new article with my current progress in IndieDB in case someone wants to check it out:

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Interesting creatures, here and on your indiedb page.
They have a resemblance to darksiders characters. Nice work.

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your game looks neat and promising :smile:

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Very cool concept. Always nice to see something different from the norm! Looks great.

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Thanks for your comments. At the moment I’m busy fixing bugs but hopefully I’ll have another article soon with more progress.

Made a new progress report: Beastmancer: Progress Report # 3 news - IndieDB

This time I had some progress regarding AI, in this video you can see the AI units (on the right) executing basic commands:

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hey op, its looking great, are u making ur models and texturing them all by yourself? if so, is there a plece where i can look at all of them? they are looking fantastic!

Nope, they’re store assets. My talent is programming not art.

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The animations and art look quite well put together, something that can be hard as a programmer. Still great job overall, it looks really cool, would love to see more! :slight_smile:

3D art looks great :slight_smile:

Made a new progress report in IndieDB: Beastmancer: Progress Report # 4 news - IndieDB

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Posted a new progress report in IndieDB: Beastmancer: Progress Report # 5 news - IndieDB

This time I managed to make things like interacting with NPCs, loot and other features (and some new monsters of course):

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This is looking more and more interesting all of the time!

Thanks!

I’m almost done with the core features so soon I’ll start creating actual content (scenes and dialogues). I’m also wondering if I should give priority to a playable prototype to upload in IndieDB or start creating marketing material for Greenlight.

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Now I’m testing the transition between dialogue and combat with a NPC:

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Made a new article in IndieDB: Beastmancer: Progress Report # 6 news - IndieDB

I’m currently trying to finish my first deadline: get the core features ready during this month. After that I’ll start preparing for Greenlight.

I think respecting your deadlines when you are independent is very important. If you don’t respect them you are basically trying to fool yourself IMO.

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Finished my deadline but I was off by two days, still you can check this article to see what I did last month: Beastmancer: Progress Report # 7 news - IndieDB

My plan for this month is to prepare for Greenlight, that means creating enough content for a gameplay video and a trailer.

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New article: Beastmancer: Progress Report # 8 news - IndieDB

Created a few new scenarios but there’s still a lot to do before I can make a Greenlight trailer.

I also hired a freelancer to make a few avatars. Here’s the male version of the main character:

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Made a 1st draft for my future Greenlight trailer so please check it and let me know if you find anything wrong with it: