Beat Em Up "WIP"

Hello i been working in a Beat em Up survival Game, right now i have some default animations and combos. I hope to finish the game by October.

post some screenshots:

try the game in this url
http://tipografico.cl/pelea/

KEY:
z = punch
x = strong punch
c = special power
spacebar = jump
tap two time forward = run

strong punch + running = super strong punch
z repeatedly = combo
you can finish the combo with the super strong punch while the enemy is falling

wait for your comment and hope you liked

I dig it! Feels pretty nice.

I think you have one extra keyframe in your walk cycle. It’s your last one, my guess is its the same as the very first frame in the walk cycle. This causes that little stutter after each step. Before you delete those key frames. You should set a keyframe for every bone or sprite or what ever you are animating with just before the last frame so its a smooth cycle.

Also, it would be nice if the other character at least tried to walk back to his original position so he is never just off the screen.

Nice work!

Looks pretty cool, the fighting was fun. I love the art style. Remind me of Streets of Rage from back in the day. Can we pick up broken bottles lol.

This is pretty awesome, great animation, colors, and I really like the art style.

Thanks for the advice, I will improve the animation loop. Now I will make the enemy AI with StateMachine.

This feels really nice! I’m working on a combat system as well. Are you using the animation window to create your hit boxes ?
There should be a slight camera shake when you hit an enemy, gives it more of an impact feel :).

Cool animations, the game also felt that was going smooth but i think it might need a notch up on speed to be even more awesome!