I’m a solo developer working on my first game. I created this first trailer and I have a lot more I want to show off – diving into the gameplay mechanics, rpg elements, and character designs. I’ll work on keeping thread updated with new developments as I make more progress.
Beaten Path is a turn-based tactical RPG set in a world ruled by fallen gods and ancient machines. Take command of Panna and her companions as they unravel the secrets of time, confronting lost memories, mythic powers, and a looping fate. Strategy, story, and spectacle converge in this character-driven journey.
Features
Over 20 unique recruitable characters
Over 200 abilities to mix-and-match
Over 100 weapons across 10 weapon classes
Dual job system with each job having its own skill tree
Customize your characters with equipment, weapons, and passives
Tactical turn-based combat with combos from Sync attacks and Break effects
If you have any questions about the game or any of the implementation in Unity, ask away!
It’s been awhile as I’ve been very hard at work on the game over the past year. I’ve finally gotten it into a polished enough state for a new trailer and launching the Kickstarter campaign!
Here are a couple new features that I was working on recently.
Overworld
The overworld is fully explorable! You’ll be able to travel to each of the different continents, interact with NPCs, and experience some unique events. My idea was to provide an interstitial experience between the maps where you can have more relaxed gameplay while having more worldbuilding and letting players earn equipment and weapons outside of the normal tactics maps. If this isn’t your cup of tea, you’ll be able to fast travel around too so you don’t have to stick around in the overworld for too long.
Skill Trees
This is more “typical rpg” where each job will have its own skill tree. I took some inspiration from Final Fantasy Tactics for these where the skills are divided into actives, passives, and reaction abilities that you can equip. Each character can be assigned a primary and secondary job, so you’ll have a lot of different options for building your ideal character. I haven’t finished all the jobs yet, but there will be over 300 combinations of primary + secondary jobs.
I’m working hard to make sure each job feels wholly different so each character you build has a specialized role on the tactics maps.