Beaten Path - A turn-based tactical rpg

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I’m a solo developer working on my first game. I created this first trailer and I have a lot more I want to show off – diving into the gameplay mechanics, rpg elements, and character designs. I’ll work on keeping thread updated with new developments as I make more progress.

Beaten Path is a turn-based, tactical RPG following the story of a mage and her student as they traverse a shattered world, recruit allies, fend off foes, and strategize their way to victory. Strengthen your characters and learn new skills to repel the monstrous Grarl and learn their origins.

Features

  • Over 20 unique maps featuring turn-based tactical gameplay on a hex grid.
  • A variety of map win and loss conditions. You’ll need strength, stealth, and much more to emerge victorious in each.
  • Each character has personal abilities, multiple skill trees, and class.
  • Upgrade your characters with various equipment.
  • Plan your moves carefully with units taking turns based on their action order.
  • Position your characters to perform follow-up attacks and receive stat bonuses.
  • The game auto-saves after each character’s turn. Don’t worry about forgetting to manually save.
  • When something goes awry, rewind! Rewind to any previous turn, adapt your strategy, and seek victory.
  • Actions going by too slowly? Fast forward!

If you have any questions about the game or any of the implementation in Unity, ask away!

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Incredible work! Well done :slight_smile:

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