I’m Adam Thompson from New Zealand, and I recently participated in the Global Game Jam 2014 that was in January.
My entry was a Unity game that is part Journey, part Zelda, topped off with abstract primitive shapes for its graphics! (One guy, 48 hours!)
I got my hands on the sample assets that were/are in beta, and I was particularly fond of the beautiful looking sunshafts that came with it. I had so much fun with them that I considered using it as a primary element in my entry.
Brilliant concept and art style! Can you polish it so that it runs smoothly? I guess you can add more puzzles and more text popups narrating a story/ philosophy and release a mobile version.
Hey guys, I made a new game jam entry - this time a character driven adventure but in the same spirit as Beautiful Prison! I’ve made a thread about it, you can find it here: