Beautify! - Improve image quality producing incredibly crisp and vivid scenes

Check out the finalists and winner of the 1st Annual Beautify Contest!

Beautify is a full-screen image processing effect that improves the image quality in real time producing incredibly crisp and vivid scenes.

Check out the comparison image below (a sample capture from Unity courtyard demo scene). White rectangles show areas affected by Beautify - compare the bottom one, the stairs, look how Beautify is capable to restore detail:

Beautify uses smart algorithms in a single pass, resulting in a very fast image effect, and can be used in mobile:

  • Improves local pixel contrast, enhancing visual features and producing sharp images.
  • Reduces or completely removes banding in gradients, usually seen in sky boxes due to color quantization.
  • Adjusts pixel saturation, boosting pixel color without oversaturating the image.
  • Implements several heuristics to reduce or remove any artifacts over edges or thin objects, like wires.

Beautify is very easy to use, just add the image effect to your camera, choose a preset and that’s all.

Works with forward and deferred rendering paths as well as linear and gamma color spaces.

Check out the video and screenshots below for a few examples of what Beautify can do:

A dew demo scenes are included to demonstrate the different presets and their effects. This is what a simple Unity terrain and the standard skybox in the scene looks like with Beautify:

Thanks to Beautify, the mountains on the right look sharp, with better perceptual resolution and the sky is smooth and vivid (no banding). This same example works on mobile with almost no performance impact.

In addition to its unique image enhancement algorithm, Beautify also includes the following effects:

• High quality and performant Bloom with threshold, intensity and fine-tuning customization options + Anamorphic Flares!

Lens Dirt with angle to light source or brightness based, intensity controls and customizable dirt texture (includes two dirt textures).

• Genuine and GPU based Sun Flares with lot of customization options.

Depth of Field + Bokeh with advanced options like transparency and exclusion layers…

Vignetting - colored vignetting with intensity+radius control.

Night & Thermal Vision with nice effects like distortion, GPU noise and scan lines.

Sepia classic effect.

Outline - add colored borders around objects.

Frame option - add a subtle colored frame around the image.

ACES tonemap operator - no need to add an additional tone mapper - ACES included and processed in the correct stage along the rest of effects!

Eye Adaptation and Purnkinje Shift - simulates retina reaction to quick changes in rumination or color blindness under low light conditions.

Grab Beautify now and boost your game visuals with a single click. Thanks!

Beautify

5 Likes

Just bought, really great effect. Doesnt need eyeglasses in my level anymore. :) Only my skybox doesnt look good anymore, is it possible to exclude it from this effect ?

Thanks @unicat .

Try choosing a different preset or try different values for luminance relaxation and clamp sliders.
Also send me a screenshot to contact@kronnect.me of your skybox and the image effect parameters.

We’re prepping v1.1 so that’s a good suggestion that we’ll add. Thanks.

How does this work in conjunction with other post effects? Would this be the last on the stack?

In our tests Beautify works better before Antialias and also after Tonemapping.

1 Like

V1.1 is now available with additional depth controls. Now you can define the depth range where beautify will be applied:

  • Decrease max depth to leave skybox or far areas untouched, bringing focus to the front.
  • Increase min depth to set the focus ahead, like a cheap depth of field effect.

Cheers!

Hey @Kronnect I’ve acquired Beautify recently and I hooked it up in one of my lanscape scenes. Well the result is incredible! I took the time to refine custom settings to suit my needs and in just a couple of minutes everything is working perfectly.

It reveals a lot of small details, sharpens things cleanly and overall image quality is increased. I suggest everyone to try it and I bet once you’ve tried it you won’t deactivate it from your post FX stack anytime soon. Well done!

Without Beautify on the left side and with Beautify on the right one:

Assets used in the above scene:

4 Likes

Thank you very much for sharing those pictures. The detail is mind-blowing! :slight_smile:

Does it work with Scion or does it replaces it?
Actually the question is which FXs can I remove from stack as redundant?

Hello!

Beautify does not replace Scion - in fact, it’s an all new image effect that improves the overall quality of the image. It’s quite compatible with the rest of image effects like bloom, AA, tone mapping, SSAO/HBAO, although you may want to try different order combinations to get the look you like best.

For example, this shot, which has beautify applied on the right and normal on the left (click over the image and notice how Beautify boosts details on the grass, rock, even makes existing bloom and shafts look more dramatic):

Uses the following stack:

- HBAO

  • Unity’s Bloom
  • Unity’s Sun Shafts
  • Tonemapping & Color Grading (from Unity’s cinematic effect package)
  • Beautify
  • Anti-Alias (from Unity’s cinematic effect package)

Bloom and Tonemapping could be provided by Scion or other packages, same for AA.

Beautify is very easy to use, you will get immediate results from the moment you add it to your camera. And it’s very performant (single pass, mobile compatible) and includes different presets and weight controls to match the best look you want.

3 Likes

Bought!
But after import I got this error (Have your fog installed):
Assets/VolumetricFog/Extra/DynamicFog/Scripts/FogVolume.cs(15,17): error CS0246: The type or namespace name `DynamicFog’ could not be found. Are you missing a using directive or an assembly reference?

Also, quick start guide from Dynamic Fog was replaced by quick start guide from Beautify
And after re-importing Volumetric Fog I’m getting this:

Assets/VolumetricFog/Extra/DynamicFog/Editor/BeautifyEffectInspector.cs(11,17): error CS0246: The type or namespace name `Beautify’ could not be found. Are you missing a using directive or an assembly reference?

And both assets are mixed inside Volumetric Fog folder.
Completely stuck now.

Hi and thanks for purchasing!

Unfortunately we recently found V1.0 conflicts with Dynamic Fog & Mist. Version 1.1 which included a fix was submitted immediately but has not been approved yet.
Please send me an email to contact@kronnect.me with your order number to get latest update which does not show this issue.

Thanks!

1 Like

The screenshots to the right were produced with Beautify with default settings, just after drag and drop onto the camera.

It’s interesting to note how Beautify fixes the extra blur produced by antialias, it’s the perfect combo! Drop Beautify after Antialias and play with the sliders to get the most of your scene!

2 Likes

Beautify update v1.1 is now available.

IMPORTANT:

If you have already Beautify 1.0 in your project, you must remove it (delete the folder) before importing this new update!

Thanks!

New screenshot (click to enlarge):

3 Likes

Oh man, another must have tool from you (in a good way). What will the full price be?

Well, Beautify is being a serious hit, most popular shader at this moment, and we are focused right now in helping customers and working with others making some cool demos and examples.
Any price change will come with a future upgrade but no date yet. We’ll keep you posted through this thread.
Thanks!

1 Like

Thanks, I appreciate that :).

Sir OP, what kind of graphical wizardry or witchery is this?