So lately I’ve been seriously considering becoming an indie developer as a full time job. Right now I’m a web developer, doing games occasionally as a hobby, but I’ve been noticing that the ideas are starting to pile up and if it’s only a hobby, I’m never going to have time to make the games I really want to play.
Here’s where I am right now:
- I have a few years of experience in web development, specifically in the front-end/user-experience department.
- I’m comfortable with pretty much any language commonly used in game development except C++
I’ll learn eventually if I have to, but I’m repulsed already by the little bits of it that I do know…
- I don’t currently have a degree, but I’m going into a Computer Science program next year.
- I am a horrible artist. It’s bad. For real.
- I have not finished any games worth showing (except for one arcade game in XNA that was actually pretty good, but it’s actually a fangame for a really obscure fandom so it’s hard to show off)
- Judging by my ideas notebook, strategy games are where I particularly want to focus.
- I’m mostly interested in gameplay and interface and maybe a bit of AI; graphics and networking are not how I want to spend my time. (The latter makes things difficult for me, because strategy games are almost always more fun to play with a friend)
Needless to say, if this is going to be my job it’s going to have to make me a living at some point. I’m not in this career to get rich, but it’s got to be able to pay my bills.
I also don’t really want to work in the AAA games industry - since I’m in this to make the games I want to play, I’m not really into the idea of publishers breathing down my neck to make another sequel.
So… what’s the best way to do this? I have a couple of potential plans but maybe the right approach is something I haven’t thought of yet…
- Try to find a job with an indie dev shop in my area (I’ll be in Austin, TX; will I be able to find one that’s hiring?). Start out as a code monkey and try to work my way up to making actual design decisions and eventually leading my own projects
- Devote any and all free time while I’m in school to creating a modest strategy game that I can use as a portfolio (and sell it), then apply for a job directly in a design position
- Stick with web development until I have a heckton of savings, then quit my job, hire an artist, and start my own indie dev studio out of my garage
I’d love to hear your ideas and advice.