Becoming Pro Game Developer

Hi I’m a student and have interest in gaming. Lately I’ve been thinking of making my own game, but my knowledge in game engine is very little right now. I need a little guidance or any kind of help to enlighten my mind.

I’m intended to make pro-level game like the ones in the market. It would be first-person view like Amnesia because in my opinion the player can immerse with the environment. The game will have about at least 5 hours of gameplay and it has videos and sounds like the other games. Could this be done with unity? If so, what do I need to start my project?

Of course I’m aware that this is a little bit too delusional (there are lots of things to make a complete game, e.g. sounds, video, animation, game design, etc, please name them so that I know how big it is or so I could decide to continue or not). But from where I came from, there are no successful game developers who can match the pro game studios. If you have something in mind to say about this idea, please share. If not, please just tell me I’m insane. Thank you all.

Yes it can be done :slight_smile:
You need time, money and dedication. Choose the right order on your own :slight_smile:

And yes, you are insane. Chances are very slim that you will manage to do your dreamproject, just from the fact that you didn’t seem to browse through unity’s portfolio/site to check out the stuff that is doable within the engine
And I really don’t mean this in a harsh offensive way. I honestly don’t believe that you can do a fps project, at the moment, since your entry hurdle seems extraordinary high, just from your own introductionary posting.
I think you’d be much better off in choosing to go for a smaller project, where you could see how long it takes to put, visuals, audio, gameplay together - again you choose the right order.
If you manage to put that stuff together, you should be ready to tackle the big dream project. But if a smaller project is putting more problems in front of you that you can solve, you at least didn’t waste too much of your own time.

I sincerely wish you all the best in whatever game endeavour you shall choose to tackle !

All of us are or we wouldn’t be into such things as this haha

Start small… even your Amnesia idea is waaaaaaaay out of your league to make.
That should be your 3rd or 4th game you work on.

Do 2-3 very simple COMPLETED games before you move onto anything else.
And write/keep an updated GDD for each game.

It can be done, but it is going to be way out of your league. I wouldn’t recommend even attempting it because the project would be due for failure before it’s even begun.

You would also waste your time attempting the project, and that time you would waste could be spent on actually learning things, to make the project you want to make, possible.

Goodluck :slight_smile:

Well I don’t totally agree with out of your league, realistically it’s going to take time and a lot of learning. I think you need to remain motivated through your learning, and using your dream idea can help boost your learning curve and to stay motivated.

This is what i recommend, don’t spend time thinking can i do it, just start learning how to do it.

here is a tutorial that will help you a lot in this area.

This guy is a brilliant teacher and his project is cool and fun too.

Also this site

http://unitygems.com This site is very good, If you don’t understand something then pop over to unitygems.com and take your time learning.

I would recommend using C# as apposed to unityscript, in the long term it’s better for you.

Good luck and start learning!!

Shush you lot. caresses my impossible RPG Of course it’s possible. It might take years though. :smile:

You’re a pro as soon as you get regularly paid to code. I don’t think there are any other requirements.

Think about it like this. If you do like me, and try to have near total encapsulation of the classes in C# you can probably parcel out chunks to people that don’t want to do that work.

Like - Movement system, or Camera System, or Inventory system, or Mission system, or Dialog system. See? If those things are properly encapsulated so that they don’t need a lot of rework to fit into other projects, you could easily get paid before you know it - and you’d be a pro. :slight_smile:

The first step: Make a game that earns you the epic reward of $1 USD (or whatever your local currency is). Congratulations, you are now a game developer. (My first two games made a legendary $5. And they were sucky experimentation projects to figure out what the sam-heck I’m doing. Bammo!)

The second step: Make a game that earns you attention with your fellow developers. I’m working on this, but this is important - you and your colleagues share ideas; making one success will earn you street rep, which is the true currency of our field.

Beyond this, I still don’t know. I’m learning too! But this is what I’ve found so far.

Start simple.

I just recently stopped work on my learner game cause I realized the features I want were too great for my knowledge right now. I could have finished it, but it would have probably been another year.

Instead, as to not lose interest, I am making a simpler game. I am sketching and writting down the details. When that is done, I want to have the game done in 3 months from the start of modelling/coding. No desire to earn, but hope to learn.

Ola chewpower, acredito que estou no mesmo ponto que voce, porém, pretendo iniciar com um projeto modesto, um sidescroller ou um game mais voltado a casual simples, o meu primeiro passo foi realizar meu trabalho de conclusão de curso na faculdade fazendo um sidescroller estilo super mario, para me abientar com os processos de criação e desenvolvimento para ai então encarar um projeto um pouco maior mas nada muito grande também. Li um livro que se chama a Arte do Game Design do Schell, ele fala que provavelmente você odiará os 10 primeiros jogos que fizer, eu não sei se odiar é a palvara certa mas, pelo menos você irá rir bastante das coisas que fez até pegar uma certa experiência.

translation:
Hello chewpower I believe I’m the same point as you, but I intend to start with a modest project, a sidescroller or a casual game friendlier simple, my first step was to perform my job completion course in college doing a sidescroller style super mario for me acclimate to the processes of creating and developing a project to then face a little bigger but nothing too big. I read a book called The Art of Game Design Schell, he says that you probably hate the first 10 games they do, I do not know if hate is the right word but at least you will laugh a lot of things to get done some experience.

A must read book for anybody in the business of making games.

Shouldn’t. Be to hard if you do it in UDK but you need to know what you are doing. If you just want to run aroawnd in first person view that should take like5 minutes to do and level design should be easy with kismet handling the interactiv stuff.

What, The Art of Game Design - A Book of Lenses?

I love that book. Since I was introduced to it, once every month, I have a compulsory reading of it to remind myself of key ideas.

This is the book that we sleep with it under our pillow :sunglasses: … a great start for everyone.

Esse é o livro que a gente dorme com ele debaixo do nosso travesseiro :sunglasses:… um ótimo começo para todos.

Game development was magic to me before i started using unity. I had no idea how it worked but after 3 months of watching online tutorials and learning how to program/photoshop i released my first game onto android. My parents were amazed at the potential to make a lot of money so I ended up quitting my part time job at steak n shake and put more time towards game development. That was my freshman year of college. Now I’m a sophomore, working on my 8th game :slight_smile:

All I can say is anything is possible once you put the time into it. You have all of the resources at your disposal. The most important thing though is definitely start out small. What matters is completing a project, not having the best idea ever thats such a huge game that you will never finish.

And remember: the walls you will run into are not for you, they are for everybody else.