Bee.Stevedore.Program.HumaneException: 'cache-folder' is not an absolute path (see 'bee steve config')

When I create a new project, I got this error every time.

Stack Trace:

Internal build system error. BuildProgram exited with code -532462766.
Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
 ---> Bee.Stevedore.Program.HumaneException: 'cache-folder' is not an absolute path (see 'bee steve config')
   at Bee.Stevedore.Program.StevedoreConfig.GlobalConfig.get_CacheFolder()
   at Bee.Stevedore.Program.DownloadCache..ctor(StevedoreConfig config, Action`1 emitWarning)
   at Bee.Core.Stevedore.StevedoreUnpacker..ctor(Backend backend)
   at Bee.Core.RequirementsForRunningBuildCode..ctor(Backend backend)
   at Bee.Core.BuildProgramContext..ctor(String[] args, String buildTitle)
   at ScriptCompilationBuildProgram.ScriptCompilationBuildProgram.Main(String[] args)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
   at Program.Main(String[] args)
  • OS: Windows 11 Home 23H2
  • Unity Version: Unity 2022.3.22f1

I tried to:

  • Reinstall Unity
  • Restart PC

Please help.