BeeDriver error

So I’ve been looking for a solution to this Issue here is my error

“Exception occurred inside BeeDriver: System.IO.FileNotFoundException: Could not find file “/Users/roxanagonzalez/Downloads/ExportedProject/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-firstpass.dll.mvfrm”
File name: ‘/Users/roxanagonzalez/Downloads/ExportedProject/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-firstpass.dll.mvfrm’
at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in :0
at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream…ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamReader…ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in :0
at System.IO.StreamReader…ctor (System.String path, System.Text.Encoding encoding) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader…ctor(string,System.Text.Encoding)
at System.IO.File.InternalReadAllLines (System.String path, System.Text.Encoding encoding) [0x00006] in :0
at System.IO.File.ReadAllLines (System.String path) [0x0002c] in :0
at NiceIO.NPath+SystemIOFileSystem.File_ReadAllLines (NiceIO.NPath path) [0x00000] in /Users/bokken/build/output/unity/unity/External/NiceIO/NiceIO.cs:1595
at NiceIO.NPath.ReadAllLines () [0x00000] in /Users/bokken/build/output/unity/unity/External/NiceIO/NiceIO.cs:1396
at UnityEditor.Scripting.ScriptCompilation.PotentiallyUpdatableErrorMessages.IsAnyPotentiallyUpdatable (UnityEditor.Scripting.Compilers.CompilerMessage messages, Bee.BeeDriver.NodeResult nodeResult, Bee.BeeDriver.BeeDriver beeDriver) [0x000ae] in /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/PotentiallyUpdatableErrorMessages.cs:21
at UnityEditor.Scripting.ScriptCompilation.UnityScriptUpdater.ContainsUpdatableCompilerMessage (Bee.BeeDriver.NodeResult nodeResult, Bee.BeeDriver.BeeDriver beeDriver) [0x0008e] in /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityScriptUpdater.cs:210
at UnityEditor.Scripting.ScriptCompilation.UnityScriptUpdater.StartIfYouCanFixProblemsInTheseMessages (Bee.BeeDriver.NodeResult nodeResult, Bee.BeeDriver.BeeDriver beeDriver) [0x00001] in /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityScriptUpdater.cs:223
at Bee.BeeDriver.RunSourceFileUpdatingPhase.StartIfNeedToRunFor (System.Collections.Generic.IEnumerable`1[T] nodeResults) [0x00047] in <3ce93341129f4eefb48b0e63f8e8f8e9>:0
at Bee.BeeDriver.RunBackendPhase.Tick () [0x001f2] in <3ce93341129f4eefb48b0e63f8e8f8e9>:0
at Bee.BeeDriver.PhaseBase.Tick (System.Boolean blocked) [0x00009] in <3ce93341129f4eefb48b0e63f8e8f8e9>:0
at Bee.BeeDriver.BeeDriver.Tick (System.Boolean block) [0x00000] in <3ce93341129f4eefb48b0e63f8e8f8e9>:0”

does anyone have this Issue and is there a solution to it?