Jin
1
Hello~ there~
um,, I used "BeginGroup" and a changeable float var to implement cooldowning of a skill icon in Unity PC.
But, what I found later was that it seems like didn't work successfully in iPhone, what I could see is that the skill button had turned grey for a while then it would return to the color one instead of processing the cooldowning.
Did I make sense?..
Sorry for my poor English.
And , thanks in advance!
My guess if that you're adding another texture on top with GUI.DrawTexture then using GUI.BeginGroup to crop it
On iPhone, this won't do anything - GUI.DrawTexture isn't cropped by groups
You could instead try GUI.Label with GUIStyle.None as the style parameter