Hi Everyone!
I’m a Unity beginner and I am facing what is probably a simple problem, but I just can’t seem to find the issue. My problem is that whenever I enable the 2D Box Colliders for the walls, my Player moves off-screen the moment I run the game.
As you can see below, I have three walls with Box Colliders and a player. When I run the game without the Box Colliders enabled, everything works as intended (except that the walls don’t have colliders, of course).
However, when I run the game with the Box Colliders enabled, my player for some reason drops below the camera immediately as the game starts (refer to picture below).
Please note that I do not make any changes in my code between these screenshots. The only thing I do is starting/stopping the game and enabling/disabling the Box Colliders for the walls. I’m probably making a really dumb mistake, so please point out anything you see. Thank you so much! I have so much to learn.

