Beginner asking about interacting with changing slopes

I’ve only recently started learning how to use Unity and 3D development tools in general, so this question is pretty naive about what can and can’t be done.

Basically, can I create an scene with an interactive character running around, where the landscape changes shapes quickly beneath the character’s feet and the character 1. stays connected to the land, and more importantly 2. reacts to the gradient beneath his feet as said gradient is changing.

For example, imagine the following takes place over 4 seconds:

1168515--44760--$curvingFloor2.jpg

In the 2nd step, the character should start being pulled down the slope due to the change in gradient.
In the 3rd step, assuming some magical force is keeping their feet on the inverted ground, they are still being affected by the new gradient but less severely, as the gradient here is more shallow than the 2nd image.

Is this hard to do in Unity?
If it isn’t too hard, could someone give a quick and general semi-layman’s terms description of how?

Cheers

Hey there, I’m also new to unity and would also like to know if there was some way of having ones character walking up slopes of that ‘impossible’ kind. One (obvious) approach would be animating both bending slope and curving walkcycle in a 3d package.

Bump. Just curious also, is there a more popular Unity community out there somewhere? I tried another place but no response there either.

Use a raycast pointed at the feet of the character to find the normal of the slope

Add force to the character based on then angle to keep them on the slope.

Point the character’s up direction towards the normal of the slope so that they appear to be standing straight on the slope.